![]() Lastly, the motorics stat governs skills related to fine motor control, as well as detail-oriented tasks like perceiving people’s nonverbal tells. You might get more sturdy when faced with physical or emotional harm, but you’re also less frequently impacted by the negative aspects of drugs, which can lead the player down a road toward addiction. Physique is a broad interpretation of strength. They allow you to sweet-talk people, but can also lead you down a path to feeling other people’s pain, whether you want to or not. ![]() Psyche skills are based around connections with other humans. Intellect governs skills that turn you into a modern interpretation of Sherlock Holmes - great at raw logic, but not great at people skills. The character sheet can get a little chaotic, but that’s part of the fun. Your scores in those initial four stats are unchangeable, and will impact where you can put points for the rest of the game. Each stat impacts your starting level and maximum level cap on six related in-game skills, for a total of 24 skills to spread your points across once the game begins. Players get four main stats to invest a set of 12 points into: intellect, psyche, physique, and motorics. Everything seems to be working on dream logic, and the quicker you’re able to meet the game on that level, the better.Īnd what makes Disco Elysium so unique mechanically is its ludicrously detailed character creation and leveling system, and the amount of control it gives you over how you play your character while leaving plenty of room for surprises coming from the game itself. It’s up to you to split your time between reassembling your sense of self, and working out why there’s a man hanging by his neck near the center of town. but modern technology also sometimes crops up as if it’s no big deal. He’s working in a town that’s mysteriously out of time: Disco music is all the rage, and there are record players everywhere. ![]() The game’s core loop is more about understanding who your character is and playing them truthfully, rather than building them to win mathematically.ĭisco Elysium tells the story of a grizzled detective who got so drunk he forgot who he was, and now has to solve a murder. ![]() There’s no reliance on established lore and settings, but there is a much heavier focus on role-playing a consistent character through an interesting story.Ĭombat is minimized as much as possible, reduced to narrative choices about whether to pick a fight. Divinity: Original Sin 2, for instance, takes after combat-focused D&D iterations like the 3rd edition, sending groups of players on quests to battle tough monsters, manage limited resources, and maximize their combined abilities as a party.ĭisco Elysium feels like playing a tabletop role-playing campaign with a DM who got into the game through 5th edition tabletop podcasts, and who doesn’t mind getting very silly with things. Most video games that take inspiration from tabletop role-playing sessions tend to focus on traditional aspects of Dungeons & Dragons. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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